A downloadable game for Windows, macOS, and Linux

Buy Now$1.00 USD or more

Enjoy the calming atmosphere of zen gardens while solving entangled puzzles to connect fragmented paths.

Rotate scattered tiles to reconnect broken paths and complete the loops. Tile sets procedurally grow in number and complexity as they are completed.

Game Modes:
Play at your own pace. The experience created by Dr. Arend Hintze. Leaving your mind to focus only on the puzzles themselves, this mode is perfect for meditation and learning the game.

Timed: Race against the clock to test the speed of your loop solving skills or jump into Insanity mode for the largest and most complex tangles.

Enlightened: Test your skills. This mode only uses an algorithm for generating the most difficult puzzles.

PlatformsWindows, macOS, Linux
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorSiN Studios
Tags3D, artgame, Atmospheric, Casual, loops, loz
Average sessionA few minutes
AccessibilityHigh-contrast, One button


Buy Now$1.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $1 USD. You will get access to the following files:

LoZ_Windows.zip 44 MB
LoZ_Mac.zip 49 MB
Linux.zip 55 MB


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Solid Loops of Zen Game. Any chance to add a feature to make the tiles shift instantly and/or turn off the turning animation? It feels a bit too slow right now.

Hey Your game is pretty kickass,

I'm working on a video project called time capsules focusing on game indie devs. It's similar to sending a message to your self in 50 years;

Only five questions for my documentary:

1. What feature in your game can the player not experience anywhere else?

2. What's the biggest personal obstacle you had to overcome in creating your game so far? (it could be super technical or anything else that you want to talk about)

3. Who helped you decide to become a game dev?

4. What feature of the game do you absolutely love that no one would probably ever find?

5. What do you believe video games mean to humanity?

First couple of episodes




if you have some game footage or even better developmental footage of errors or other stuff you'd like to show people who have never programmed a day in their life.

also best ways to contact you, and all social media you use because I'll be displaying those through out the episode.

I think if people dig the game and dig your story they might reach out for questions or colabs you really never know what can come of it.

do you think you'd be interested in being my guest?